AI Insights · Timothy · July 2024
Top 5 Hybridcasual Games in Belgium in Q2 2024
In Q2 2024, the top 5 hybridcasual games in Belgium saw varied performance in downloads, revenue, and weekly active users, with data provided by Sensor Tower.
In Q2 2024, the hybridcasual games market in Belgium showcased diverse trends in downloads, revenue, and weekly active users. Here is a breakdown of the performance of the top 5 hybridcasual games, as provided by Sensor Tower.
Screw Puzzle: Wood Nut & Bolt from ONESOFT GLOBAL PTE. LTD. experienced notable growth in all metrics. Weekly revenue increased steadily, peaking at around $769 in early June before settling at $507 by the end of the quarter. Downloads saw a significant rise, starting from 3.7K in early April and reaching approximately 12.9K by late June. Weekly active users followed a similar upward trend, beginning at 6.6K and climbing to 28K by the end of the quarter.
Last War:Survival by FirstFun showed strong financial performance, with weekly revenue fluctuating between $46K and $81K, peaking in mid-June. Downloads varied, with a high of 10.2K in mid-April and a low of 6.9K at the end of April. The game maintained a steady increase in weekly active users, starting at 26.3K and peaking at 37.8K in mid-June.
Zen Word® - Relax Puzzle Game by Oakever Games had a modest revenue stream, starting from $20 in early April and reaching $344 by mid-June. Downloads spiked at 17.5K at the end of April but gradually decreased to 4.8K by late June. Weekly active users mirrored this trend, peaking at 25.9K in mid-June before declining to 23.7K by the end of the quarter.
Match Factory! from Peak Games saw a steady increase in revenue, beginning at $3.6K in early April and peaking at $13.2K by mid-June. Downloads fluctuated, with a high of 9.7K in late May and a low of 3.7K by the end of June. Weekly active users increased consistently, starting at 11K and reaching 28.5K by mid-June, before slightly decreasing to 24.9K at the end of the quarter.
Finally, Hexa Sort by Lion Studios Plus showed varied performance. Revenue ranged from $906 to $1.8K throughout the quarter. Downloads peaked at 11.2K in early April but gradually decreased to 2.9K by late June. Weekly active users saw a peak of 31.4K in mid-June, ending the quarter at 27.8K.
For more insights and detailed data, visit Sensor Tower.